The City of Astinhod
Splendid streets and hidden alleys. In Astinhod, King Grandhold rules over his people. Intrigues and power plays define the royal court.
The Village of Abketh in Tawinn
Abketh, a picturesque village in "The Chronicles of Wetherid - Legacy of the Elves", is the origin of an epic journey full of magic, conflict, and adventure, confronting thieves guilds, orcs, goblins, and the Shadow Lord Erwight of Entrobis.
The Fishing Village by the Southern Sea
The southern fishing village, shaped by salty sea air and rough waves, is the cradle of Aarl, the masterful knife-thrower and presumed former member of the Thieves Guild, friend of Vrenli, Werlis, and Gorathdin.
Rangers and Druids of the Dark Forest
Mysterious elves of the Dark Forest guard the Tree of Life alongside the Druids and watch over ancient powers. Their mystical world holds hidden rituals and powers.
A Druid in Bear Form
A bear, the epitome of druidic shapeshifting power, rises mighty and terrifying in the Dark Forest, its shaggy fur and strong muscles testifying to its wild strength and the primal fear it spreads.
The Gates of Ib'Agier
The mighty gates of Ib'Agier open the way into the mysterious Dwarf city in the heart of the mountain. Behind them lie majestic tunnels and splendid halls, the centre of the Dwarves.
A Brave Dwarf of Ib'Agier
A brave Dwarf from Ib'Agier on a path full of adventure and danger. His troubled past and his destiny unfold throughout the story.
Zantranos, City of the Undead
In the grim alleys of Zantranos, the Undead plot their schemes. A morbid city full of secrets and dark atmosphere.
The Templars of the Dragon
The legendary Templars of the Dragon guard an ancient relic of the past and lead a secluded life. The mysterious world of these monks holds a dangerous secret.
Haldakies, the Mystical Flying Creatures
The Haldakies, mystical flying creatures, roam the skies of Wetherid. Their fascinating world and magical abilities make them unique.
Omnigo the Dragon
The mighty dragon Omnigo rules the skies of Wetherid. His presence and his astonishing powers make them unique.
The Thieves Guild of Astinhod
The shadow world of the Thieves Guild of Astinhod, where skilled rogues and master thieves plan their heists. Hidden lairs and cunning methods are their trade.
The Mages of Horunguth Island
Horunguth's mages, once allies of the Elves from the Glorious Valley, previously defeated the lineage of Entorbis, Orcs, Mist Elves, Gray Dwarves, and other shadow creatures. They reside in a watchtower on their island, guarding Wetherid's fate.
Elf Dwellings in the Dark Forest
Elves of the Dark Forest live in simple treehouses, deeply connected to the forest and its heart, the Life Tree. Their skills include camouflage, keen sight, acute hearing, and a sixth sense for danger.
The Kajirs of the DeShadin Desert
The fearsome Kajirs, lizard beings from the merciless sands of the DeShadin Desert. Their mysterious culture and their connection to ancient magic make them dangerous foes.
Snow Goblins of the Ice Mountains
Snow Goblins, warlike beings from the icy caves of the Ice Mountains. Their brutal culture and their relentless attacks make them feared enemies.
The Ruins of Tawinn
The ancient ruins of Tawinn hold a centuries-old secret. The history of the once-splendid city and its lost grandeur wait to be discovered.
The Guardians of the Seven Artefacts
The continuation of Legacy of the Elves. 20 years have passed. New threats, old alliances, and the search for the seven Artefacts of Light.